My journey in SoK (Season of KDE) 2014 has been official ended. While I was working in KDE-Games I found that there is no such guide on how to build and get started with development of KDE-Games. So I have written a small guide on how to set-up building environment for KDE-Games based on my experience in SoK 2014. I would love to share it with the KDE members.
Building KF5 KDE Game
As we all know KDE apps are being ported to KF5, same goes with kdeGames. In this doc, I will discuss the compilation and installation of KDE game application that is ported to kf5. I recommend you to go through “Getting started Page” before reading this doc.
Install Qt 5.x. For more info about installing Qt 5.x, go to Qt official Page. You might need to export the Qt path if it is installed in a local directory. Simply put the mentioned lines in your .profile or bashrc file.
PATH=/Path/to/Qt5/gcc_64/bin:$PATH export PATH
You need to install kf5. It can either be built or it’s binaries can be installed. For more info about building, refer here and for binaries, look here. In addition to it, framework’s components might be needed. Again, you can either get it build or install the binaries. For information about building them, look here and for debian based systems, you can easily install binaries using any package manager.
Once you are finished installing Qt 5.x and kf5, next thing you need is a KF5KDEGames package (Ported version of libkdegames).
First, you have to clone the code of libkdegames:
git clone git://anongit.kde.org/libkdegames.git
This will create a directory with libkdegames source code inside.
Checkout it’s frameworks branch
git checkout frameworks
Make a build directory where you will be building KF5KDEGames
mkdir build && cd build
Then, you need to build and compile it.
cmake .. -DCMAKE_INSTALL_PREFIX=<install_path> -DCMAKE_BUILD_TYPE=debugfull make
Once you have a successful compilation of KF5KDEGames, now let’s install it (you may need root privileges for installing it).
sudo make install
If you are having an application that is based on qml, then, you may also have to export QML2_IMPORT_PATH. For example:
QML2_IMPORT_PATH=/usr/local/lib/x86_64-linux-gnu/qml export QML2_IMPORT_PATH
Once you are through with these requirements, you can build and run your KDE games application. All the applications under the KDEgames can be found here.
For instance, let’s build knetwalk. The repository for it’s source code can be found here.
git clone git://anongit.kde.org/knetwalk cd knetwalk
Applications ported to kf5 are present in frameworks branch. We have started merging frameworks branch with the master branch. So, please have a look if master branch contains the ported app.
git checkout frameworks
Now we will make a “build” directory and get started with building the app knetwalk
mkdir build && cd build cmake ../
Now we start compiling the code
You can also use make -j4 for multiprocessing and increasing the compiling speed. Once we have a clean compile, it’s time to install knetwalk (you might need root privileges for this).
With this, we have installed knetwalk (ported to kf5).
You might come across “ecm package not available”. Here, this “ecm package” means extra-cmake-modules package. You may get errors while building (cmake ../) about not finding a particular package. Every app has it’s own dependencies.So, please have a look and fulfill all the dependencies to get rid of errors.
You can always ask your queries on IRC (#kde-devel and #kde-games) and mailing lists (kde-devel and kde-games-devel).
Refer for more details at this doc Link